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Gamify Online Courses with Tools Built into Your Learning Management System...

“Gamified” active learning has been shown to increase students’ academic performance, engagement, and make more social connections than standard course settings. However, the costs to use an...

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Cengage Partners with MobLab to Integrate Gaming into MindTap Economics Courses

BOSTON and PASADENA, CA, October 25, 2018 – Cengage, an education and technology company, is partnering with MobLab, a provider of online games and experiments for Business and Economics, to...

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THESE 8 COLLEGES WILL DEBUT ESPORTS TEAMS AND SCHOLARSHIPS IN 2019

2018 is nearing to a close. Throughout the past 10 months, varsity level eSports—and accompanying scholarships—have gone from novelty to old news. As of November, the National Association of College...

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Game design for visually-impaired individuals: Creativity and innovation...

This action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to...

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Virtually Inspired

From holographs and educational games, to drones and robots, 21st century educators are forging new and amazing trails in technology-enhanced teaching and learning. Virtually Inspired is a place where...

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Gamifying Online Tests to Promote Retrieval-Based Learning

Recent findings have provided strong evidence that retrieval-based learning is an effective strategy for enhancing knowledge retention and long-term meaningful learning, but it is not a preferred...

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Learning Also Needs To Be a Little Fun: What Academic Learning Goals Can...

This study presents an exploratory investigation of how learning through game development can contribute to students’ academic learning and how applying game making for learning as a teaching method...

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Swords and sorcery: a structural gamification framework for higher education...

Students attend the first sessions of your units and then disappear, some of them forever, and some of them have no clue what is going on or they work for other units’ assessments. When it comes to...

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Project:Filter – Using Applied Games to Engage Secondary Schoolchildren with...

Applied games present a twenty-first-century method of consuming information for a specific purpose beyond pure entertainment. Objectives such as awareness and engagement are often used as intended...

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How To Ignite Learner Engagement And Drive Employee Performance Using...

Conventional learning, modeled on legacy training approaches, often fails to meet corporate learning objectives. In this article, I show you how to use gamified learning to break free from limitations...

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